Professor Qin's study interests are mainly focus on human behaviors and usability. The main research projects include:
- Driver behaviors for transportation safety
- Usability of traffic signs in Beijing
- Crane drivers’ stress reaction
- Human behaviors in the high-building fire
In the coming half-a-year “Visiting Scholar Program”, she will mainly focus on two aspects; assessment elder drivers’ behaviors and impacts of technology for supporting elder drivers on performances.
QIN, H., LIU, B., AND WANG, D. STUDY ON BEHAVIORS IN PRE-MOVEMENT IN HIGH-RISE RESIDENTIAL BUILDING FIRE, INDUSTRIAL ENGINEERING, 2015
Qin, H. Hou, W. and Ran, L. Constructing interactive scenarios of high-rise residential building interior in fire, Journal of Shandong Jianzhu University, 2015, 30(1), 86-91
Qin, H., Liu, B., and Huang, R. Influence of Aggressive Driving on Traffic Capacity at Urban Crossroads, Urban Transport of China, 2015
Qin, H., Rau, P.P. After-Use Evaluation and Study on Functional Spaces of Middle-End Suite, Housing Science, 2014, 11, 48-54.
Qin, H., Feng, X., and Meng, X. A Study on the Relationship between Training Methods of Tower Crane Drivers and Task Complexity, Industrial Engineering, 2014
Qin, H., Zhu, H. and Huang, R. Study on Aggressive Driving Activities at Crossroads in Beijing. P.L.P. Rau (Ed.): CCD/HCII 2013, Part II, LNCS 8024, pp. 322–328, 2013.
Qin, H., Ran, L. and Cai, Sh. Constructing Interaction Scenarios of High-Building Interior in Fire. P.L.P. Rau (Ed.): CCD/HCII 2013, Part II, LNCS 8024, pp. 329–335, 2013.
Qin, H. Gao, S. and Liu J. Study of the interface of information presented on the mobile phones. 4th International Conference on Applied Human Factors and Ergonomics, San Francisco, 2012.
Gao, S. and Qin, H. Analysis of the Applied Pattern of Distributed Computing Used in Simulation. HCII 2011, LNCS 6775, pp. 152–158, 2011.
Qin, H. Gao, S. The influence of social experience in online games Human-Computer Interaction, Part IV, HCII 2011, LNCS 6764, pp. 688–693, 2011.
Qin, H., Rau, P. P. and Salvendy, G. Effects of different scenarios of game difficulty on player immersion. Interacting with Computers, 2010, 22(3), 230-239.
Qin, H. and Lu, M. Relationship between Online Game Characteristics and Game Addiction. The 2nd International Conference on Intellectual Technology in Industrial Practice, 2010, Wuhan, China.
Qin, H., Rau, P. P. and Salvendy, G. Measuring player immersion in the computer game narrative. International Journal of Human-Computer Interaction, 2009, 25(2), 107-133.
Qin, H., Rau, P. P. and Yang, W. C. (2007). A Method for reducing disorientation in hypermedia educational systems. Tsinghua Science and Technology, 2009,14(5),655-662
Qin, H., Rau, P. P. and Salvendy, G. Study on player experience in the game world. In the 16th International Conference on Industrial Engineering and Engineering Management, 1415-1418, Beijing, 2009.
Qin, H., Rau, P. P. and Salvendy, G. Player immersion in the computer game narrative. In Ma, R. Nakatsu, and M. Rauterberg (Eds.): ICEC 2007, Lecture Notes in Computer Science Vol. 4740, 458-461, Shanghai, China, 2007.
Qin, H., Rau, P. P. and Zhong, H. Q. Construction of online game addiction based on player experience. In the 2007 IEEE International Conference on Industrial Engineering and Engineering Management, 32-436, IEEM 2007, Singapore, 2007.
Qin, H., Rau, P. P. (2007). Relevance measurement on Chinese search results. In J. Jacko (Ed.), Human-Computer Interaction Part IV, HCI International 2007, Lecture Notes in Computer Science Vol. 4553, 981-988. Beijing, China.